My name is Amos Yan and I am a Self-taught freelance artist for 8 years and ongoing. I'm experienced with CLIP Studio Paint EX, Paint tool SAI, Adobe Photoshop, Cinema 4D and Adobe Illustrator. I have experience with both digital and traditional art, but have grown more and more to love digital art as my main medium.
I attended and graduated from University of California, Merced in 2015 with a Bachelor's of Science degree in Business Management and Global Marketing and a minor in Fine Arts.
In 2017, I worked with Apex Systems at a major mobile company synonymous with a fruit in Sunnyvale, CA as a 3D Data Analyst.
In 2020, I began work as an Autopilot Engineer with Tesla Inc, bringing my experience with 3D mapping, artificial intelligence and knowledge of traffic road networking to the Autopilot team.
In 2022, I was studying Live2D Cubism Rigging independently and freelancing again. I hoped to bring my experiences at Apple and Tesla to the skills needed to perform rigging to bring it to professional levels.
Since 2023 onwards, I've worked within the sphere of the vtuber and online streaming community, with both individual clients and studios alike, such as Studio Elan, a start-up visual novel game studio, Cover Corp and their Hololive Production talents, as well as other vtuber-based companies like Brave Corp and Vshojo.
I am always on the lookout for employment in the art industry as a concept artist or illustrator.
•Contracted as an illustrator by management for Hololive EN and Holostars EN teams for their individual projects.
•Designed, conceptualized and illustrated background room designs for Holostars EN Talent, Vesper Noir (2023)
•Conceptualized, drafted and designed the MV main illustration for Holostars EN Talent, Gavis Bettel (2024)
•Designed, conceptualized and illustrated an MV Jacket cover illustration for Hololive EN Talent, Takanashi Kiara (2025)
•Designed, conceptualized and illustrated an MV Jacket cover illustration for an undisclosed Hololive EN Talent (Project unreleased at the time of writing, 2025).
•Designed, conceptualized, and illustrated a promotional artwork for Hololive EN Talent, Koseki Bijou (2026)
• Utilize the Autopilot labeling interface to label images critical to training deep neural networks
• Interact with the computer vision engineers & upper management on the Autopilot team to help us improve on the design of an efficient labeling interface by providing comprehensive feedback
• Gain basic computer vision and machine learning knowledge to better understand how the labels are used by our learning algorithms to make judgement calls on difficult edge cases
• Manage quality assurance standards along with identifying & resolving workflow issues through the evaluation of current documentation for guidelines
• Work with directors and writers to develop and visual concept artwork for upcoming designs for scenarios.
• Create visual background artwork up to specifications requested in a timely manner.
• Efficiently identify and correct issues by annotating 2D imagery
• Optimize existing processes in order to meet client’s goals
• Skillfully analyze and remedy deficiencies by marking 3D generated data
• Communicate effectively in a team environment in order increase productivity
• Use comparative analysis to establish conformity throughout projects
• Self QA assigned tasks prior to completion
• Ability to be open and receptive to feedback and execute necessary changes in a timely manner
Software and Hardware IT Support for the company. Installation of software and troubleshooting. Hardware replacement and computer setup/rebuilding. Network setup.
Office Administrative Assistant, Temporary assignment.
Entry of real estate ledgers into the Buildium System at the company. Temporary Work provided by Robert Half OfficeTeam.